There were so many shadows in Quick Draw Saga that it severely dropped the frame rate in general. This is pretty bad considering that the game MUST run at 90 frames per second. The solution is to OPTIMIZE and when it comes to lighting your scene, the way to go is to BAKE. The video above is a bit of a goof but I really couldn't find a way to do it quickly so this video could help get someone in the right direction. It's definitely much more complicated than this, and takes much longer as well but very necessary for any game.

Just a quick explanation: Baking the shadows basically forms the shado...

A big rookie mistake that everyone should be aware of is NOT using Version Control. As in, use it. If the above has happened before, it can be completely avoided using any version control software. I personally use bitbucket and sourcetree but there are many out there that can be looked into.

Other noteworthy ones.

  • github

  • gitKraken

  • TortoiseGit - For windows

But for whichever you go for, use one of them to avoid the mistakes above!

 Quick Draw Saga is a first person, VR western themed shooter.  It's definitely still in the making but there are a slew of features that are available. 

 The base of the game is built around the quick draw feature testing your quick reflexes and thinking. The game draws inspiration from classic arcade shooters from the famicom era mixing 3D, VR, and 8-bit graphics. 

What is being developed up top is the RANGE bit. One of the minigames that will be included to test your skills. Anyone that remembers Hogans Alley will see familiarity with this section. The main thing is to make sure you...

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